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This is a submission to
NSFW MiniJam #26
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Devlog
Submission to NSFW MiniJam #26
Goal Diggers
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Devlog
Small post-jam security + accessibility patch
February 25, 2026
by
Nils "Gecko" Munch
3
**A small v.0.4.1 post-jam update** Remember when rating the game to rate the Jam golden copy, this update is simply for those discovering the game on Itch, and want to avoid a couple of issues: Inves...
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Day 9 DevLog - Pencils DOWN
February 22, 2026
by
Nils "Gecko" Munch
2
#final jam post
Hoo-wee, 9 days later and suddenly all that time has run out. Finishing half an hour earlier just to play my own game, and at least check if there are any absolutely fatal flaws. Might revisit this pr...
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Day 8 DevLog - Last 24 hours!
February 21, 2026
by
Nils "Gecko" Munch
1
**Jam day 8 complete:** - Handjob scene ready and accessible for players. - Buildings have opening and closing times. Opening and closing hours are displayed in tooltip. - Coach passive buff/ability n...
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Day 7 DevLog - Getting close
February 20, 2026
by
Nils "Gecko" Munch
2
**Jam day 7 complete:** - We have diverging stories, based on the player choices and character positions. - New location: Communal pool - Days 3+ can now be played, even without a lot of content. - Pa...
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Day 6 DevLog - Time flies!
February 20, 2026
by
Nils "Gecko" Munch
1
**Jam day 6 complete:** - Day 1 of the game storyline is now considered complete! - Track & Field is now a minigame, tying in the "Clicking game" optional theme. - Made a cheat code system and a cheat...
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Day 5 DevLog - Half way there!
February 18, 2026
by
Nils "Gecko" Munch
1
**Jam day 5 complete:** - Camera now pans with arrow and WASD keys, and also with mouse. - Cleaned up some heavy expense scripts. - Readjusted house placement in "town" for better flow. - Spa outfits...
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Day 4 DevLog - Spit and shine, make it nice
February 17, 2026
by
Nils "Gecko" Munch
1
**Jam day 4 (almost) complete**: - Executable and Itch page up and running. - Polished the intro with audio design, tweening and UI improvements. - Added speed control to the Track & Field. - Cleaned...
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Day 3 DevLog - Lets run in circles
February 17, 2026
by
Nils "Gecko" Munch
Jam day 3 complete: Got the first 15 seconds og the narrative working. Connected most of the rogue systems we had, and it seems to gel. Set up a 3D representation of the town, so instead of floating s...
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Day 2 DevLog - Boxes and bells
February 17, 2026
by
Nils "Gecko" Munch
Jam day 2 complete: Got a simple calendar system up and running. Got a simple dialogue/cutscene system up and running. Improved the worker placement flow a bit. Did 2 streams, stayed up a bit later th...
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Day 1 DevLog - Jam just started!
February 17, 2026
by
Nils "Gecko" Munch
Jam day 1 complete : Made some mockups for a main menu, to try and visualise the potential vibe of the game. Made a drag&drop system, a energy system and a simple training system. Licenced a couple of...
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